Hello Blogosphere. You may or may not have notices i’ve been absent without leave for a little while? No, oh dear…it’s awkward.
Well, i’ve not completely been doing nothing. Honest.
Infinity, upcoming Malifaux tournaments and scenery building are just some of the things that have been taking me time up recently. Last night I was fortunate enough to play host to two good chums, Zac and Sam for a game of Malifaux. As Zac and I are going to Gertfaux in Bristol next Saturday with DES we thought it a good idea to see the Headhunter strategy for the first time. Now, i’ll be honest, I didn’t read the new gaining ground document when it came out earlier this year…no, nor did you. Go check it out now and come back to me…..
http://wyrd-games.net/community/files/file/52-gaining-grounds/
Okay, now you’ve really taken a look, you will note that there are some new strats. This will undoubtedly add a new element to our gaming circle and will be very interesting to see how they play next week.
Headhunter, we know already, is the strategy for the first round game next week. It involves dropping a “headhunter” token when a model die’s 3 inches away and then whoever takes an interact action with the token can use it to score a point at the end of the round.
So Zac and Sam lined up their forces as follows (approximately. They will confirm I wasn’t paying total attention, but making Tea, Cheesy Garlic Bread, throwing amazing anecdotes in, drafting my 100 SS list for Gertfaux and showing Sam pics of the new GuildBall game).
Sam – Ophelia, Gracie, Lenny, Francois, Meris Lacrois, Slop Hauler and some bayou gremlins. Upgrades, as always, I forget. Oops.
Zac – Ramos, Howard Langston (miss step), Joss, electrical creation, Steam Arachnid, 2 Metal Gamin and Soulstone Miner
Schemes were LITS (Sam Declared), Breakthrough (Zac declared), Distract, Cursed Object and Spring the Trap.
The game was played to Tourney Time and immediately I was concerned we wouldn’t see Turn 4. Both crews have a lot of models and activations and therefore some of the schemes are redundant as it’d be very tough to get all three points from them. Still.
Turn 1 – Sam threw most things forward towards the centre line. Movement tricks aplenty with Gracie saddling up Lenny, Lenny throwing smaller Gremlins and Meris able to move and drop stuff almost for free (Sam forgot to discard cards when dropping the “free” marker but it didn’t effect the game so we won’t feed ‘im to the pigs). Zac did likewise creating 2 spiders from the scrap from the electrical creation.
Turn 2 – Zac brought the miner into play on the far edge, Sam nearly shot it to death with a gremlin who did a severe damage doubled up due to the dumb luck trigger. 6 wounds but due to armour, it held on. The resultant wounds (after a previous ricochet) were enough to finish off the gremlin. Gracie charged into the middle of combat. Ramos made three more spiders. Meris dropped a million scheme markers and at the end of the turn Sam had 4 markers on the centre line. I’m not sure how that could be combatted….lure Meris perhaps. Interesting to ponder for future games. There was a headhunter token on the table but no one could pick it up…iirc.
Turn 3 – Lots of killing in the centre, both scored a headhunter point, soulstone minor dropped a token and with magnetism, a gamin dropped another one. Zac was on for breakthrough. Sam dropped some more with Meris and a gremlin to get his own breakthrough and scored a headhunter point.
As predicted, the game ended here timewise with Sam taking it 6-5. I may have missed a point somewhere but on the face of it, it appears very hard to score headhunter. You don’t want to shoot the oppo crew as the enemy can pick up their own fallen “heads”. get in close though and everyone is interacting with each other and therefore it becomes hard to pick them up. Some of this will come down to crew match ups but next week will be interesting.
Pandora can generally get through turns a bit quicker as first round is generally a couple of tot sprints….moves etc so I think it lends to Breakthrough and Spring the Trap (oppo master dependent)….we will see of course.
I will hope to do a Mammoth blog after next weeks games to let y’all know how I fare and hopefully i’ll have some more accurate info.
Toodles.